Giants, Wizards, and Elves

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gwe_logo.jpg

Giants, Wizards, and Elves

499.00

Welcome to the land of Eidorn – a land of ancient magic, deep history, and unknown beasts. The three races of this land – the Giants, Wizards, and Elves – are currently in a state of peace, but when an unknown traveler returns with word of discovering the legendary land of Earth, the ego's of each race get the best of them. A challenge of the lands is to take place to decide the most suited explorers.

Giants... Wizards... Elves is a hybrid run-around game, with 15 potential 1-on-1 challenge stations as well as elements of 3-way flag-pulling, treasure capturing, and wisdom accumulation, making it a game with something for everyone. Players may go on an epic run to steal treasure, compete with a friend over a challenge of wand precision, and then take a break at the fairy springs as they search for wandering elves to surprise. 

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Fast and slow paced, physically and mentally demanding, cooperatively strategic and a free-for-all medley... this game has all of these potentials and more, making it a dynamic hybrid game where players have plenty of options for how they want to engage. All with little difficulty in preparation, basic character bios, and a fantasty world well-loved by all ages and genders, this game starts off as a perfect candidate for a first game to give your camp a taste of magic.

Duration: 50-75 minutes
Intended Number of Campers: 60-200
Intended Staff: Player Ratio: 1:10
Age Range: 7-18 years old, boys and girls